1v1 - local, online, vs CPU
Blobby Volley
The original duel, rebuilt in 3D. Smash, smash serve, classic side-out or rally rules - on deterministic 120 Hz physics where nothing ever tunnels through anything.
Free couch party game - macOS + Godot project
100% made with AI
The classic blob volleyball, rebuilt as a glowing low-poly arena game - plus six more party games for 2-4 players. Free to play, free to fork.
01 // Games
Every game is couch multiplayer first - keyboard halves and gamepads on one screen - with an online option. Pick one in the lobby, add CPUs, press start.
1v1 - local, online, vs CPU
The original duel, rebuilt in 3D. Smash, smash serve, classic side-out or rally rules - on deterministic 120 Hz physics where nothing ever tunnels through anything.
2-4 players
A court with depth: three touches per team, every touch charges your power smash. Power-ups GROW, SHRINK, BOMB, TURBO, CHARGE - and team mates bump each other.
2-4 players
Platform fighter where the ball is the trophy: hold it to fill your meter, every hit knocks it loose. SHIELD, GIANT and BOMB power-ups. Classic stocks mode included.
2-4 players
Elimination race on a deep track. The left screen edge kills - shove, stomp, grab and throw, and catch the golden ball for an extra point.
2-4 players
Tiny cars on giant tables: breakfast, workbench, kids' desk, pool table. Drift for mini-turbos, rocket starts, ramps over gaps, items.
1v1, 2v2, with CPUs
Car football without flying: blue vs orange on a glass-walled island pitch. Boost pads, jump, dodge, powerslide, golden-goal overtime.
4 vs 4 from above
Everyone plans at the same time, then all moves play out together. Dash, tackle, hold, kick and pass - and the arrows show exactly where you will stop.
Secret
Win a classic Volley match without conceding a single point... and see what happens to the loser.
02 // Made by AI
Every line of code, every 3D model, every shader, every test - and this website - was written by AI models. A human set the direction, made the calls and play-tested. Here is the honest breakdown.
3
days of development
29 Sep - 1 Oct 2026
~24,800
lines of GDScript
90
scripts
47
shaders
12
Python tools (Blender + Gemini)
27
automated test suites
14
releases (v1.0 - v1.12)
7
game modes
14
arenas
48
announcer voice lines
3
music tracks
31
devlog entries
59
devlog screenshots
Anthropic
Code, 3D, shaders, tests, docs
Concept art, voice, music
Human
Direction, decisions, play-testing
Real play-test feedback from the devlog - the prompts that shaped the game.
I don't survive 10 seconds in Micro Racers - is the screen rule only for players?
Result v1.7: a camera that zooms out, catch-up speed, cars that can always turn.
Once the driving works: a micro Rocket League without flying - Autoball.
Result v1.8: Autoball, built on the Micro Racers handling.
The blobs are a bit too see-through, sometimes you lose them. There is no music - the sound effects go down really well.
Result v1.9: solid blobs, three original tracks - and a secret.
Can the side you play on be shown mirrored, e.g. if someone has a hard time on the right?
Result v1.10: "Right side: mirror view" - your opponent never notices.
A rendered scene, not a drawing.
Result v1.10: the loading screen is now a real in-game render.
Blob Race needs depth - everyone running behind each other is far too hard. They should start side by side, and maybe chase a ball that gives points.
Result v1.12: lanes in depth and the golden ball.
Day 1: Gemini painted the target look. Then Claude rebuilt it in Blender and Godot. Drag to compare.
One jelly shader, endless blobs. Faceted, glowing and a little bit wobbly.
03 // Features
Two players per keyboard (WASD and arrows) plus any standard gamepad - Xbox, PlayStation, Switch Pro, 8BitDo. Hot-plugging included.
Boots straight into the lobby while the selected game plays itself behind the menu. Press A to become player 1 - no mouse needed.
GGPO-style rollback, LAN discovery or direct IP. Soak-tested with 50 ms latency, 30 ms jitter and 10 % packet loss: zero desyncs.
Four levels for every game. Fill empty seats with CPUs - or watch four Elite bots fight it out.
Three original 90s-arcade-style tracks and a gravelly tournament announcer with 48 voice lines.
Playing on the right? Mirror the picture so your blob is always on the left. The game and your opponent never see a difference.
04 // Devlog
31 devlog entries, 59 screenshots - every decision, every bug, every feedback round. Here are the highlights.
05 // Download
Download the game for your Mac, or grab the complete Godot project and make it your own - MIT licensed.
macOS 11 or newer - Apple Silicon or Intel
Download for macOSBlobbyVolley3D-macOS.dmg
Godot 4.7 - open project.godot and press Play
Download project (ZIP)BlobbyVolley3D-Godot-Project.zip